DISCLAIMER: This document describes the launcher I built (and use.) I do not
recommend building a similar launcher unless you are experienced with electronics. (Hint:
if the schematics below don't make sense, don't try to build it.) This is a high-current
device; in addition, high voltages may be momentarily present due to relay coil induction.
Insulate all connections carefully and do not touch any connection while power is applied.
This document is provided for information only; use these instructions at your own risk. My
only guarantee is that the launcher I built works. Your results may vary. If built properly,
this launcher should meet the requirements of the NAR Safety Code. Please
follow all applicable local laws and safety codes in your rocketry activities.
12V Relay Launcher Plans
These are the plans for a full-featured 12V relay launcher for model
rocketry. This launcher is suitable for all ignitor types, is flashbulb
safe, and should work well for clustering. It includes the following
features:
- Dual-pushbutton launch controller with safety key
- Continuity indicated by buzzer (at pad) and by LED (at controller)
- Second buzzer warns when launching or when relay is fused.
- Flashbulb-safe (less than 30ma) continuity check circuit
- 4-conductor low power cable between controller and launcher (I use phone cable)
- 12V, high current output (20-30A): suitable for clusters and copperheads.
The launcher, as I built it, is a bit on the complicated side, and is not recommended as
a first homebrew launcher. You can omit many of the features if you need a simpler
launcher. I've also included a few general comments below which should apply to
other launchers as well.
Schematic
Here's the schematic for the launch controller and launcher:
Parts List
My launcher used the following parts. Most aren't critical and can be substituted, except as
noted below. You could build a much cheaper launcher by choosing lower-priced alternatives
to some of these parts. You can also omit many of the parts, as mentioned in the "How it
Works" section below. I've included Radio Shack part numbers for most parts.
- Controller:
- 9V Battery Clip (270-325)
- 9V Battery (Alkaline)
- 2-conductor 1/8" phone jack for safety key (274-251)
- 2-conductor 1/8" phone plug (274-287)
- Two SPST momentary normally-open pushbuttons: I used 275-1566 and 275-644. You can
use two of the same type, but two different ones are easier to tell apart. One is for
continuity check (must be held down) and the other is the launch button.
- LED (continuity/arm indicator): I used one Radio Shack sells that includes a mounting
bracket and resistor. If you use a different LED, connect a resistor (120-470 ohm) in
series with it to limit current.
- Jack for launch cable (see below)
- 4-wire launch cable (see below)
- Launcher:
- Relay 1 (Continuity relay):SPST, 9-12V coil, 20-30A contacts. I used an automotive
headlight relay (275-226). These are $5.99 at Radio Shack, or $3.00 at an auto parts
store.
- Relay 2 (Launch relay):DPST or DPDT, 9-12V coil, 20-30A contacts. It's not easy to find
high-current relays with more than one set of contacts. I used the highest-current one
Radio Shack sells, which is rated 15A. This is marginal, but good enough for me. If you
omit Buzzer 2, you can use another headlight relay here instead.
- Relay 3 (continuity return): SPST reed relay, 12V coil, contacts not critical. This relay
is placed in the continuity circuit to return a continuity signal to the controller. Look
for a relay with minimal current draw to keep it flashbulb safe. I used (275-233), which
is small and draws a mere 11ma. The contacts only need to handle the 9V battery. If you
omit this relay you can use 3 wires instead of 4 in the launch cable.
- Buzzer 1 (Continuity): Piezo buzzer (273-074). You can use any piezo buzzer, but this buzzer
(along with Relay 3) limits the current during the continuity check, so you need one that
draws minimal current. Radio Shack sells several rated 5-7ma, which is ideal.
- Buzzer 2 (Launching): Piezo buzzer (273-065). The current isn't as critical for this one.
Choose one with a different frequency than Buzzer 1 so you can tell them apart.
- Battery: I used a 12V lead-acid battery (23-289), which costs $23. You can probably find
a cheaper one if you look around. Choose a battery that can source a high current for short
periods; lead-acid or Nicads are good. Car batteries are good, but probably more power
(and weight) than you need.
- 20-30A fuse and fuse holder (270-1217): Use a fuse with a slightly lower current rating
than your weakest component (probably the launch or continuity relay). Be sure the fuse
holder can handle the current; automotive ones are good.
- Jack for launch cable (see below)
- Two-conductor jack for ignitor clips: I used a dual banana jack (274-218). These plugs
can also act as binding posts if I use a different clip setup. This connector needs
to handle high current (20A or so) so get something big and rugged.
- Two-conductor plug for ignitor clips: I used a dual banana plug (274-717). This should,
of course, match the jack above.
- Two alligator clips: Choose the appropriate ones for the ignitors you intend to use. I
used 2" insulated clips (270-256). The insulation helps avoid shorting between the clips.
Note: if you make the setup modular as I did, you can have several interchangeable clip
leads to plug in for different applications (clusters, copperheads, etc.)
- Hookup wire: I used 14ga automotive hookup wire for the high-current portion of the
circuit (see below). This is probably overkill, but you should use something that can
handle high current.
How it works
Here's a simple description of how the components work:
The Controller
The controller is a very simple circuit which simply sends signals to the launcher. To launch,
you insert the safety key, then hold down the continuity button to trigger the continuity check.
If that works, you can press the launch button (still holding the continuity button) to launch
the rocket. The continuity and launch buttons send signals to their corresponding relays in
the launcher.
The LED indicates continuity. It gets its signal from the launcher (see below).
I used a 1/8" phone jack for the safety key. The key itself is a 1/8" phone plug with the
two conductors soldered together to make a short. If you want to get fancy, you can use a key
switch instead. I chose phone plugs because I'm always losing my safety keys, and this way
I can just buy new ones whenever I need to. Removing the key cuts off power to both the
continuity and launching relays.
The Launcher
This is a pretty standard relay-driven launcher circuit, with a few features thrown in. When Relay
1 is activated (by the continuity button), current is sent through Buzzer 1 and Relay 3 and
the ignitor. These components limit the current so the ignitor doesn't fire yet. You can omit
either Buzzer 1 or Relay 3, but not both--you need a component that draws 30ma or less to
limit the current.
Buzzer 1 indicates continuity audibly (at the pad). Relay 3 connects the continuity signal from the
controller to the controller's LED, lighting the LED. If you omit Relay 3, you can reduce the number
of wires you need to 3. If you do this, connect the free end of the LED to the output of the
continuity button, so it at least indicates that the controller is armed.
When Relay 2 is activated (by the launch button) the real action happens. The relay contacts form
a short across Relay 3 and Buzzer 1, effectively removing them from the circuit. This allows
the full current to travel through the ignitor, launching the rocket.
Buzzer 2 is also activated by Relay 2. This buzzer indicates that a launch is in progress,
which doesn't seem very useful--and isn't. I included this buzzer as a safety feature. It indicates
that the launch relay is energized, which may happen if the contacts fuse or if the controller
has a defect, or if your friend is standing on the launch button. This tells you that the rocket will
launch as soon as the continuity circuit engages. If this buzzer is on when you're setting up
at the pad, don't hook up the ignitor. Disconnect the battery and diagnose the problem.
Construction
Here are some brief pointers on building this thing. Once again, this is for your information
only; I make no guarantees and am not responsible for any errors (mine or yours.)
Enclosures
Choose enclosures for the two units (controller and launcher). I used a small plastic box
(270-220) for the controller and a larger box (270-231) for the launcher. I kept the battery
separate with a cable to connect to it. Depending on your battery, you might want to choose a box
that can hold the battery as well as the launcher components.
If your battery is inside the launcher box, you should add an on/off switch to the launcher.
I added one anyway, just for convenience. I used a lighted rocker switch (275-712), which
also acts as a "power on" indicator.
The Controller
Construction of the controller is easy; I mounted the components to the case, then soldered
them together with jumper wires. Be sure to cover all solder joints with tape to avoid
shorts.
The Launcher
The launcher requires more rugged construction. You can use ordinary hookup wire for the low-current
portion of the circuit (Relay 1 and 2 coils, Relay 3 coil and contacts, Buzzer 1, Buzzer 2). Everything
else will be in the circuit during the actual launch, and needs to be connected with heavy-guage
wire. I connected these components together using crimped automotive quick-disconnect
connectors rather than soldering.
The Launch Cable
Choose a low-current 4-conductor cable to connect your launcher and controller. I used ordinary
4-conductor telephone cable. This is convenient because I can buy it in various lengths with the
connectors already attached. I currently use a 25 foot cable.
You'll need jacks to match your cable; I used phone jacks cannibalized from household fixtures.
Conclusion
I hope this helps. If you have any questions or comments, feel free to email
me--but don't expect handholding or intense technical support. I just don't have the
time...